Augnagar
Creature 14 (uncommon) — fiend, qlippoth, unholy
The brutish and gluttonous augnagar live to feast—preferably on rotten flesh and, when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have swollen, spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked stings perfect for slicing flesh. An augnagar that gorges sufficiently, especially on other augnagars, can grow so massive it can't even move, thrashing and festering where it lies. It eventually flies in
Source: pathfinder-monster-core
Perception +27
Skills acrobatics +27, athletics +28, intimidation +26
Str
+8
Dex
+5
Con
+8
Int
-2
Wis
+5
Cha
+4
AC 36
Fort +28
Ref +23
Will +25
HP 225
Immunities controlled, fear-effects
Resistances mental 15, physical (except cold-iron) 15
Speed 40 feet, climb 40 feet, fly 40 feet
Offense
Melee Jaws +28, Damage 3d12+14 piercing plus 3d6 bleed
Melee Sting +28, Damage 3d8+14 slashing plus 3d6 bleed
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
Confusing Display (concentrate, emotion, fear, incapacitation, mental, occult, visual) — The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.
**Critical Success** The creature is unaffected.
**Success** The creature is Stupefied 1 for 1 round.
**Failure** The creature is stupefied 1 and Confused for 1 minute.
**Critical Failure** As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.
Inhale Vitality (occult, void) — Frequency once per day
Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 14d6 void damage with a DC 34 Fortitude save. A creature that fails its save is also Fatigued.
If any creatures take damage from this activity, the augnagar becomes Quickened for 1 round, and it can use the extra action only to Stride or Strike.
Rotting Curse (curse, disease, occult) — Saving Throw DC 32 Fortitude
Stage 1 Drained 1 (1 day)
Stage 2 drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. When the victim takes piercing or slashing damage, creatures within 30 feet must succeed at a DC 32 Fortitude save or become Sickened 1. The victim automatically fails this save (1 day).
Spells
Truesight (Constant) (rank 6)
Translocate (rank 4)
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