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Augrael

Creature 3 (unique) — ghoul, undead

Pre-Remaster content. May include legacy alignment.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +8
Skills acrobatics +8, athletics +9, crafting +9, occultism +10, stealth +10
Str
+4
Dex
+3
Con
+1
Int
+1
Wis
+3
Cha
+1
AC 18 Fort +8 Ref +12 Will +10
HP 48
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet, climb 20 feet

Offense

Melee Jaws +12, Damage 1d8+7 piercing
Melee Claw +12, Damage 1d6+7 slashing

Abilities

Light Blindness — Light Blindness
Void Healing — Negative Healing
Consume Flesh (manipulate) — He can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) — Saving Throw DC 20 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by Augrael's attack must succeed at a DC 20 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Sneak Attack — Augrael deals an extra 1d6 precision damage to Off-Guard creatures.
Swift Leap (move) — Augrael jumps up to half his Speed. This movement doesn't trigger reactions.

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