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Aurumvorax

Creature 9 — animal

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDSUBTERRANEANanimal

Aurumvoraxes are highly aggressive and territorial predators that sprint on eight legs, using their terrific strength and iron-hard claws to dig through solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds, for its thick, sturdy bones are densely packed with muscle, making the creature very strong but a notoriously poor swimmer. Its fur is golden, sometimes with a silvery or russet tone depending on the metals it has ingested, and its claws are always the shiny b

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +18; darkvision, scent (imprecise) 30 feet
Skills athletics +20 (+6 to swim), stealth +18
Str
+6
Dex
+2
Con
+4
Int
-4
Wis
+3
Cha
+0
AC 28 Fort +19 Ref +17 Will +16
HP 170
Speed 35 feet, burrow 10 feet

Offense

Melee Jaws (unarmed) +21, Damage 2d10+12 piercing plus Grab
Melee Claw (agile, unarmed) +21, Damage 2d8+12 slashing plus Grab

Abilities

Ferocity
Tenacious Stance — An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex DC against Shove and Trip attempts, and to its Athletics DC against attempts to Escape its Grab.
Bleeding Critical — When an aurumvorax scores a critical hit, the target takes 1d6 bleed.
Gnaw Metal — The aurumvorax makes a jaws Strike against a creature it has grabbed. If the attack hits, the target is knocked Prone if it is Medium or smaller. In addition, if the target is wearing armor with Hardness 10 or lower, the armor becomes Broken. If this Strike breaks a creature's armor or damages a creature that is unarmored or wearing broken armor, the target also takes 1d6 bleed. This Strike doesn't further damage armor that's already broken.
Rapid Rake — The aurumvorax makes four claw Strikes against a creature it has grabbed. Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple attack penalty increases with each attack.
Grab

WORKS WELL WITH

SniperLAND / SUBTERRANEANWhile this brute grapples and pins one target, a ranged attacker freely picks off the rest of the party.
SnareLAND / SUBTERRANEANA controller that locks down a second target lets this brute's rapid claw follow-ups finish its grabbed victim without interference.
ShadeLAND / SUBTERRANEANA stealthy ambusher can strike from hiding while this brute holds the party's attention with its relentless grapple.

PUNISHES

✖ grapple and trip reliance✖ isolated targets✖ melee reliance
Avoid stacking with another grappling brute; both need the same isolated victim for their follow-up attacks to work.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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