Avalanche Doors
Hazard 4 (uncommon) — mechanical, trap
Pre-Remaster content. May include legacy alignment.
The double door is a false door; when triggered, the door slams downward like a drawbridge to crush anyone standing before it.
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +0
Skills stealth +12
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 21
Fort +14
Ref +8
Will +0
HP 50 (BT 25)
Immunities critical-hits, precision
Abilities
Topple Forward — Critical Success The creature lurches to the side and takes no damage-move the creature to a square of the creature's choice adjacent to the trap's area of effect.
Success The creature takes 3d8 bludgeoning damage and is pushed into an adjacent square just outside the trap's area.
Failure The creature takes 6d8 bludgeoning damage, is pushed into an adjacent square just outside the trap's area, and falls Prone in that square.
Critical Failure The creature takes 12d8 bludgeoning damage and is knocked prone. The heavy doors pin the creature to the ground, Immobilizing it (Escape). A non-immobilized character can lift the doors by Forcing them open with a successful DC 22 Athletics check so that an immobilized character can crawl to safety.
Success The creature takes 3d8 bludgeoning damage and is pushed into an adjacent square just outside the trap's area.
Failure The creature takes 6d8 bludgeoning damage, is pushed into an adjacent square just outside the trap's area, and falls Prone in that square.
Critical Failure The creature takes 12d8 bludgeoning damage and is knocked prone. The heavy doors pin the creature to the ground, Immobilizing it (Escape). A non-immobilized character can lift the doors by Forcing them open with a successful DC 22 Athletics check so that an immobilized character can crawl to safety.
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