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Catacomb Cave-In

Hazard 4 — environmental, trap

Pre-Remaster content. May include legacy alignment.

The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +0
Skills stealth +13
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 21 Fort +12 Ref +8 Will +0
HP 44
Immunities critical-hits, precision
Weaknesses sonic 10

Abilities

Falling Stones — Creatures that fail the saving throw are also buried and begin to suffocate. A buried creature can attempt a DC 20 Athletics check every round, breaking free on a success. Other characters who are not buried can Aid on this check.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #151: The Show Must Go On.

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