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Avalanche Legion

Creature 11 — earth, elemental, troop

Elementals of the Plane of Earth can be fiercely territorial. Some more solitary elementals protect their lairs on their own, but occasionally others band together to defend larger regions that serve as shared turf. Notable among these alliances are avalanche legions, who patrol the perimeter of these shared territories, driving off intruders who dare to trespass upon their home ground. Familial Instincts Although elementals don't reproduce like typical creatures, living landslides sometimes d

Source: rage-of-elements-bestiary

Perception +21
Skills athletics +23
Str
+5
Dex
+0
Con
+4
Int
-2
Wis
+1
Cha
+0
AC 31 Fort +24 Ref +20 Will +21
HP 240
Immunities bleed, paralyzed, poison, sleep
Weaknesses area-damage 10, splash-damage 10
Speed 30 feet, burrow 25 feet

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Earthbound — When not touching solid ground, the avalanche legion is Slowed 1.
Troop Defenses — Troop Defenses
Earth Glide — The avalanche legion can Burrow through any earthen matter, including rock. When it does so, the legion moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Pummeling Boulders — 1 to 3 Frequency once per round Effect The avalanche legion unleashes an onslaught of blows against each enemy in a 5-foot emanation (DC 28 Reflex save). The damage depends on the number of actions. 1 2d8 bludgeoning damage 2 3d8+8 bludgeoning damage 3 4d8+11 bludgeoning damage
Spinning Stones — The avalanche legion spins in place, kicking up a barrage of stones. Each creature in a 10-foot burst within 30 feet of the troop takes 1d12+8 bludgeoning damage (DC 28 Reflex save). When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.
Trample into the Earth — The avalanche legion speeds forward, running over creatures with their stone bodies and knocking them down. As Trample; Gargantuan or smaller, 2d8 bludgeoning damage, DC 28 Reflex. A creature that critically fails its save is knocked Prone.
Troop Movement — Whenever the avalanche legion Strides or Burrows, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its respective Speed. This works just like a Gargantuan creature moving; for instance, if any square of the legion enters difficult terrain, the extra movement cost applies to all the elementals.

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