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Avarek

Creature 8 (uncommon) — amphibious, fey

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +16
Skills acrobatics +17, athletics +14, deception +17, nature +16, stealth +19, survival +16, thievery +19
Str
+2
Dex
+5
Con
+4
Int
+3
Wis
+4
Cha
+3
AC 26 Fort +16 Ref +19 Will +16
HP 150
Speed 20 feet, climb 20 feet, swim 50 feet

Offense

Melee Dagger +20, Damage 2d4+4 piercing
Melee Spine +16, Damage 2d6+4 piercing plus 1d6 bleed
Ranged Dagger +20, Damage 2d4+4 piercing

Abilities

Constant Spells — Constant Spells
Prickly Defense — The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes 1d6 piercing damage per attack, regardless of whether the attack hits. Prickly Defense lasts until the avarek uses a move action or makes a Strike with any weapon other than its spines.
Rolling Assault — The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek Strides twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach. These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks.
Sneak Attack — The avarek's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Spells

Confusion (rank 4)
Hydraulic Torrent (rank 4)
Speak with Animals (Constant) (rank 4)
Suggestion (rank 4)
Hydraulic Push (At Will) (rank 2)
Invisibility (Self Only) (rank 2)
Shatter (rank 2)
Ventriloquism (At Will) (rank 2)
Grease (At Will) (rank 1)
Gust of Wind (At Will) (rank 1)
Prestidigitation (rank 1)

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