Avatar Of Walkena
Creature 17 (rare) — divine, humanoid
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +29
Skills acrobatics +29, athletics +34, intimidation +33, religion +28
Str
+9
Dex
+4
Con
+8
Int
+2
Wis
+3
Cha
+8
AC 40
Fort +31
Ref +25
Will +31
HP 380
Immunities death-effects, disease, drained, fire, paralyzed, unconscious
Resistances physical 10
Weaknesses cold 15
Speed 60 feet
Offense
Melee Holy Spear +33, Damage 3d12+19 piercing
Melee Fist +33, Damage 3d6+19 bludgeoning
Ranged Sunfire +31, Damage 3d8+18 fire
Abilities
Greater Darkvision — Greater Darkvision
Constant Spells — Constant Spells
Attack of Opportunity — Attack Of Opportunity
Avatar's Resistance (divine, fortune) —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 38 Will
Frightful Presence
Smoke Vision — The avatar ignores the Concealed condition from smoke.
Sun's Touch (aura, divine, fire, light) — 10 feet. The avatar of Walkena radiates with an intense light. Creatures that enter or begin their turn in the emanation are Dazzled and take 3d8 fire damage (DC 35 Fortitude save). Creatures remain dazzled until they leave the emanation.
Constrict — 2d4+11 bludgeoning plus 2d8 fire{2d4+11 bludgeoning plus 2d8 fire}, DC 38 Fortitude
Constrict
Pull Down the Sun (divine, fire, light) — The avatar of Walkena plucks a small drop of sunlight from the sky and rains down sunfire on the battlefield. The avatar selects a 20-foot burst within 90 feet. Sunfire rains down in the area, dealing 12d8 fire damage (DC 38 Reflex save) to all creatures that enter or begin their turn in the area. The power of the sun restores the avatar; it instead recovers an equal number of Hit Points while in the area. The sunfire continues to rain until the end of the avatar's next turn. The avatar can't use Pull Down the Sun again for 1d4 rounds.
Radiate Glory (divine, light) — The avatar intensifies its light. All creatures within 30 feet must attempt a DC 38 Fortitude save. The avatar can't use Radiate Glory again for 1d4 rounds. During this time, the avatar's Sun Touch no longer dazzles creatures.
**Critical Success** The creature is unaffected and becomes temporarily immune for 24 hours.
**Success** The creature is Dazzled for 1 round.
**Failure** The creature is Blinded for 1 round.
**Critical Failure** The creature is blinded for 1 minute.
Improved Grab — Improved Grab
Spells
Prismatic Wall (rank 8)
Prismatic Spray (rank 7)
Blade Barrier (rank 6)
Fire Seeds (rank 6)
Flame Strike (rank 5)
Air Walk (Constant) (rank 4)
Freedom of Movement (rank 4)
Fireball (rank 3)
Flaming Sphere (rank 2)
Command (rank 1)
Daze (rank 1)
Harm (rank 1)
Harm (rank 1)
Heal (rank 1)
Heal (rank 1)
Produce Flame (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)
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