Avathrael Realmshaper
Creature 12 (unique) — dragon, plant, shadow
Source: wardens-of-wildwood-bestiary
Perception +25
Skills acrobatics +19, arcana +25, athletics +21, crafting +25, intimidation +20, nature +25, occultism +25, survival +25
Str
+5
Dex
+3
Con
+5
Int
+7
Wis
+7
Cha
+4
AC 32
Fort +21
Ref +19
Will +25
HP 214
Immunities paralyzed, poison, sleep, stunned, void
Speed 40 feet, fly 100 feet
Offense
Melee Jaws +26, Damage 3d10+11 piercing plus 1d8 poison
Melee Razor Tail +24, Damage 4d8+11 bludgeoning plus 1d8 bleed
Melee Shadow Claws +26, Damage 1d8 void plus 2d8+11 bludgeoning
Ranged Seedpod +22, Damage 2d6+11 bludgeoning plus 1d6 poison
Abilities
Shadowsense — The shadows of Gloaming Arbor are an extension of Avathrael, and they can sense creatures in areas of dim light or darkness.
+1 Status to All Saves vs. Magic —
Floral Defense (plant) —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 29 Will
Frightful Presence
Light Blindness — Light Blindness
Draconic Momentum — Avathrael recharges their Poison Breath whenever they score a critical hit with a Strike.
Poison Breath (poison, primal) — Avathrael exhales a cloud of sweet-smelling poisonous gas that deals 13d6 poison damage in a 50-foot cone (DC 32 Fortitude save). A creature that critically fails is also Sickened 2. Avathrael can't use Poison Breath again for 1d4 rounds.
Shadow Step (arcane, healing, teleportation) — Frequency twice per day
Effect Avathrael teleports with the effects of a 4th-rank Translocate spell, but Avathrael must begin and end the teleportation effect in an area of dim light or darkness. If they use 2 actions to activate this ability, Avathrael also regains 8d10 healing Hit Points. Avathrael can't use Shadow Step again for 1d4 rounds.
Shape Shadow Realm (arcane, concentrate, shadow) — Avathrael mentally reshapes their realm, reshaping terrain and creating obstacles to hinder their foes. All squares within a 50-foot burst become difficult terrain. Creatures in the area take 10d6 void damage (DC 32 Reflex save) from the shadows. On a failure, that creature is additionally Grabbed by the malleable shadows (). At the beginning of Avathrael's turn, each creature that's grabbed takes 4d6 void damage. Avathrael can't use Shape Shadow Realm again for 1d4 rounds.
Snuff Light — Frequency once per round
Effect Avathrael exhales, automatically extinguishing all non-magical lights within 100 feet. Avathrael attempts to counteract each light source within 100 feet (+22 counteract).
Woodland Stride — Avathrael ignores difficult terrain and greater difficult terrain from non-magical foliage.
Spells
Awaken Animal (rank 6)
Commune (rank 6)
Nature's Reprisal (rank 6)
Primal Call (rank 6)
Tangling Creepers (rank 6)
Ward Domain (rank 6)
Dread Ambience (rank 5)
Illusory Scene (rank 5)
Nature's Pathway (rank 5)
Shadow Blast (rank 5)
Truespeech (Constant) (rank 5)
Umbral Journey (rank 5)
Blight (rank 4)
Plant Growth (rank 4)
Chilling Darkness (rank 3)
Inscrutable Mask (rank 3)
Speak with Plants (Constant) (rank 3)
Wall of Thorns (rank 3)
Darkness (rank 2)
Darkness (At Will) (rank 2)
One with Plants (rank 2)
Shape Wood (At Will) (rank 2)
Detect Magic (rank 1)
Figment (rank 1)
Prestidigitation (rank 1)
Read Aura (rank 1)
Sigil (rank 1)
Tangle Vine (rank 1)
Vanishing Tracks (Constant) (rank 1)
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