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Awakened Tree

Creature 6 — plant, wood

AnvilSnareLANDplantwood

Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like. Arboreals are

Source: pathfinder-monster-core

Perception +13; low-light-vision
Languages arboreal; (can't speak any language)
Skills athletics +14, stealth +9 (+14 in forests)
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+3
Cha
+0
AC 22 Fort +16 Ref +9 Will +13
HP 100
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 10
Speed 20 feet

Offense

Melee Branch (reach-15) +16, Damage 2d8+6 bludgeoning
Melee Root (trip) +16, Damage 2d6+6 bludgeoning

WORKS WELL WITH

SniperLANDA ranged attacker stays safely outside the reach threat zone while this tree locks down anyone who tries to close in.
FlankerLANDA mobile striker can capitalize on the Off-Guard opening a tripped target suffers while prone.
WeaverLANDA spellcaster can layer additional battlefield control onto targets already slowed by being tripped in the tree's threat range.

PUNISHES

✖ clumping✖ melee reliance✖ overextending
Avoid stacking multiple Anvils; the encounter needs a damage source, not more raw durability.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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