Ayngavhaul
Creature 13 — devil, fiend, unholy
WeaverSnareLANDdevilfiendunholyarcanementalfire
Where a bright mind seeking knowledge becomes corrupted by eloquent lies and twisted truths, an ayngavhaul is sure to lurk. Often donned in the holy vestments of other faiths in a twisted mockery of their principles, these wily, well-read devils delight in using their knowledge to twist religious texts and teachings into the dangerous principles those same texts warn against. While many ayngavhauls develop advanced knowledge of unique specializations, there are many whose depth of knowledge of a
Source: pathfinder-monster-core-2
Perception +26; greater-darkvision
Languages common, diabolic, draconic, empyrean; Telepathy 100 feet
Skills arcana +27, deception +26, diplomacy +24, Library Lore +24, religion +24
Str
+4
Dex
+4
Con
+5
Int
+8
Wis
+5
Cha
+5
AC 34
Fort +23
Ref +20
Will +26
HP 240
Immunities fire
Resistances physical (except silver) 10
Weaknesses holy 10
Speed 15 feet
Offense
Melee Claw (magical, unholy) +25, Damage 3d8+8 slashing
Ranged Searing Words (auditory, magical, unholy) +27, range 60 feet, Damage 1d6 fire plus 3d10+8 mental plus Poison Minds
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Personal Library — Any tomes an ayngavhaul is reading or referencing for their current work can be stored in the devil's personal library, a floating collecting of tomes revolving around the devil that can be used offensively or defensively. Retrieving or returning a tome requires an Interact action.
Spellblock Tome (divine, manipulate) —
Herald Heresy (auditory, divine, unholy) — The ayngavhaul imparts blasphemous thoughts into the minds of all non-devil creatures within a 20-foot burst up to 60 feet away. An affected creature takes 2d10 mental damage plus 2d10 spirit damage and must attempt a DC 33 Will save. Affected creatures gain a cumulative +1 circumstance bonus (up to a total of +4) to saves against all future attempts to Herald Heresy for 1 minute, as they become inured to the blasphemies.
Critical Success The creature is unaffected and becomes temporarily immune for 1 hour.
Success The creature takes half damage.
Failure The creature takes full damage and becomes Slowed 1.
Critical Failure The creature takes double damage and becomes Slowed 2.
Critical Success The creature is unaffected and becomes temporarily immune for 1 hour.
Success The creature takes half damage.
Failure The creature takes full damage and becomes Slowed 1.
Critical Failure The creature takes double damage and becomes Slowed 2.
Poison Minds — Creatures hit by the ayngavhaul's searing words must succeed at a DC 33 Will saving throw or become Stupefied 1 for 1 round (or Stupefied 2 on a critical failure). If the target is trained in Religion, they take a –2 circumstance penalty to their save.
Arcane Innate Spells DC 33, attack +25
6th Dominate, Never Mind
5th Banishment, Mind Probe, Subconscious Suggestion
Cantrips (6th) Daze, Detect Magic, Figment, Phase Bolt, Telekinetic Hand
WORKS WELL WITH
AnvilLANDA durable frontline body shields this slow-moving caster from melee pressure while its burst and mental damage go to work.
CrasherLANDA hard-hitting brute punishes targets already Stupefied and struggling to defend themselves.
SniperLANDA ranged attacker can exploit Off-Guard or Stupefied targets left vulnerable by the searing words, without crowding its casting space.
PUNISHES
✖ clumping✖ low Will✖ spellcasting reliance
Its slow Speed makes it a poor fit alongside highly mobile allies who will quickly outpace it and leave it exposed.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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