Azarketi Crab Catcher
Creature 0 — amphibious, azarketi, humanoid
The average azarketi citizen in Absalom makes a living fishing or catching crabs. Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.
Source: pathfinder-monster-core
Perception +6
Skills athletics +4, diplomacy +3, nature +3, stealth +5, survival +5
Str
+2
Dex
+3
Con
+2
Int
+0
Wis
+1
Cha
+1
AC 16
Fort +6
Ref +9
Will +3
HP 15
Speed 25 feet, swim 25 feet
Offense
Melee Dagger +7, Damage 1d4+2 piercing
Ranged Dagger +7, Damage 1d4+2 piercing
Abilities
Hydration — Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Swim Away —
Run Azarketi Crab Catcher in the encounter builder — free, no install.
Open in PathfinderGM →