Azarpal
Creature 13 (uncommon) — fey
Azarpals resemble bipedal hogs with wide-tusked mouths, bloated bellies, and long, bristly tails. They can store food in their multiple stomachs for long periods of time, slowly infusing it with a signature poison that causes those afflicted to sweat profusely and succumb to intense nausea. Azarpals love spreading discontent via poisoned food. They delight in traveling caravan routes, disguised as merchants, constantly sampling regional cuisines, and choosing their favorites for stomach storage
Source: curtain-call-bestiary
Perception +24
Skills crafting +23, deception +27, stealth +26, thievery +24
Str
+4
Dex
+7
Con
+5
Int
+5
Wis
+4
Cha
+8
AC 34
Fort +24
Ref +26
Will +20
HP 275
Immunities disease
Weaknesses cold-iron 10
Speed 30 feet, burrow 15 feet
Offense
Melee Jaws +26, Damage 3d12+12 piercing
Melee Tail +26, Damage 3d10+10 bludgeoning
Abilities
Azarpal Poison (poison) — Saving Throw DC 28 Fortitude
Onset 1 minute
Maximum Duration 6 minutes
Stage 1 Sickened 1 (1 minute)
Stage 2 Fatigued and Sickened 2 (1 minute)
Stage 3 2d12 poison damage plus fatigued and Sickened 3 (1 minute); the sickened condition value caused by azarpal poison cannot be reduced below 1 as long as the poison's duration remains active.
Culinary Alchemy — The azarpal knows the formulas for all common and uncommon alchemical foods of its level or lower found on pages 46–51 of Treasure Vault without needing a formula book. A typical azarpal carries about 700 gp of alchemical food.
Gulp or Grab (manipulate) — The Azarpal swallows a single meal or alchemical food and stores it in one of six stomachs. Therein, the food doesn't spoil (drinks must be swallowed in closed containers, or they spill and affect the azarpal normally). The azarpal can use this activity to reach into its mouth and retrieve a stored item as well. Any item that remains stored in an azarpal's stomach for at least 24 hours becomes laced with azarpal poison.
Lasting Illusion — When an azarpal casts illusory disguise and only targets themselves, the duration increases to 24 hours.
Twirl Tail — The azarpal lashes and twirls their confounding tail, snapping and lashing it in all adjacent squares. Until the start of the azarpal's next turn, all non-azarpals treat the squares adjacent to the azarpal as difficult terrain.
Spells
Illusory Disguise (rank 1)
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