Azhana
Creature 3 (uncommon) — fey
Resembling pale halflings, azhanas are gregarious fey who tend the wilderness as if it were a giant garden. Their outgoing charm isn't just for their own entertainment; by engaging with flora and fauna alike, they coax local organisms to interact with each other, whether that's teaching animals how to forage together or introducing vines to new surfaces they can climb. This extends even to travelers and foresters. After all, a lumberjack offered salutations is less likely to scuffle with wildlif
Source: wardens-of-wildwood-bestiary
Perception +12
Skills acrobatics +8, athletics +6, diplomacy +10, performance +10, stealth +11
Str
+0
Dex
+3
Con
+2
Int
+1
Wis
+2
Cha
+4
AC 18
Fort +7
Ref +12
Will +11
HP 45
Weaknesses cold-iron 5
Speed 25 feet
Offense
Melee Shears +11, Damage 1d8+4 slashing
Abilities
Shears — An azhana carries a pair of gardening shears about 10 inches long. In the hands of an azhana, these shears function as an elven curve blade. If an azhana's shears are lost or destroyed, they can make another pair with a week of work and a few scraps of metal.
Speak with Water (auditory, concentrate, primal) — Once per day, four azhanas within 15 feet of each other can perform a 1-minute rite to communicate with an adjacent body of fresh water at least as large as an azhana. This ability functions like Speak with Stones. Flowing water can generally speak about events happening upstream (even distantly upstream), but not events happening downstream.
Spells
Entangling Flora (rank 2)
Laughing Fit (rank 2)
Shape Wood (rank 2)
Speak with Animals (Constant) (rank 2)
Figment (rank 1)
Light (rank 1)
Sleep (rank 1)
Tangle Vine (rank 1)
Run Azhana in the encounter builder — free, no install.
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