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Azmakian Effigy

Creature 7 (rare) — construct, fiend, unholy

Pre-Remaster content. May include legacy alignment.

Xar-Azmak, the demonic Lord of Rust, was destroyed long ago by Dispater. Some weapons of his infernal legions remain and among the most infamous are Azmakian effigies: fearsome infernal constructs shaped in his image. Although made of iron, an Azmakian effigy's exterior is thick with rust that flakes off as the construct moves and fights. Effigies charge into battle on massive hooves, impaling enemies on long, curving horns. The effigy's most well-known attack-and the ability that makes even th

Source: blood-lords-bestiary (Pre-Remaster)

Perception +15
Skills athletics +17, intimidation +15, stealth +13
Str
+6
Dex
+4
Con
+5
Int
+0
Wis
+1
Cha
+2
AC 25 Fort +18 Ref +12 Will +15
HP 110
Resistances fire 10, physical (except adamantine) 10
Speed 30 feet

Offense

Melee Horn +18, Damage 2d10+10 piercing
Melee Hoof +18, Damage 2d8+10 bludgeoning

Abilities

Breath Weapon (divine) — The Azmakian effigy exhales rusting gas in a 15-foot cone. The gas deals 2d6 untyped damage to the highest-level metal item carried by every creature in the area, ignoring these items' Hardness (DC 22 Fortitude); unattended metal items in the area take this damage automatically. The Azmakian effigy can't use its Breath Weapon again for 1d4 rounds.
Powerful Charge — The Azmakian effigy Strides twice and then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 3d10+10 piercing damage.

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