Azuretzi
Creature 5 — monitor, protean
Azuretzis are sinuous, serpentine creatures with daggersharp teeth covered in brilliant blue scales and mottled purple and pink highlights that shimmer in a pareidolic approximation of leering, laughing faces. The Maelstrom's chaotic forces spawn these small proteans from a variety of sources: physical mating between older azuretzis, the paradoxical promotion of bestial naunets, and possibly from mortal petitioners, though these azuretzis may just be confusing putative mortal memories with exper
Source: pathfinder-monster-core
Perception +11
Skills acrobatics +11, arcana +11, deception +13, performance +13, stealth +13, survival +11, thievery +13
Str
+2
Dex
+4
Con
+4
Int
+4
Wis
+2
Cha
+4
AC 22
Fort +11
Ref +15
Will +11
HP 75
Resistances precision 5, protean-anatomy 8
Speed 25 feet, fly 25 feet, swim 25 feet
Offense
Melee Jaws +15, Damage 2d10+5 piercing
Melee Claw +15, Damage 2d8+5 slashing
Melee Tail +13, Damage 2d12+5 bludgeoning
Abilities
Entropy Sense (divine, prediction) — An azuretzi can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. Veil of Privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Fast Healing 2 — Fast Healing
Protean Anatomy 8 (divine) — An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.
The azuretzi is immune to polymorph effects unless they're a willing target. If Blinded or Deafened, the azuretzi automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.
Spell Pilfer —
Constrict — 1d12+5 bludgeoning, DC 21 Fortitude
Constrict
Mimic Form (concentrate, divine, polymorph) — As Change Shape, but an azuretzi can assume the form of a Medium or smaller creature. They can mimic a specific creature they can see, but they must succeed at a DC 25 Perception check or the attempt is disrupted. The azuretzi can transform into the same creature again without a check but can retain the details of only one specific appearance at a time. The azuretzi can Dismiss the effect as a free action to return to their natural form.
Change Shape
Mocking Touch (divine) — **Critical Success** The azuretzi learns all spells of 3rd rank or lower the target has available to cast and chooses one. The azuretzi gains that spell as a mock divine innate spell and can cast it once as an innate divine spell using their own DC and spell attack modifier. The spell is lost if unused after 24 hours. The creature can't cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.
**Success** As critical success, but the mock spell is lost after 1 hour, and the creature touched can cast the spell normally.
**Failure** As critical success, but the mock spell is lost at the end of the azuretzi's next turn, and the creature touched can cast the spell normally.
**Critical Failure** Mocking Touch has no effect.
Grab — Grab
Spells
Translocate (rank 4)
Unfettered Movement (Constant) (rank 4)
Crisis of Faith (rank 3)
Dispel Magic (rank 2)
Laughing Fit (rank 2)
Shatter (rank 2)
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