Baatamidar
Creature 21 (rare) — monitor
Pre-Remaster content. May include legacy alignment.
Baatamidars are drawn to destroy planar communities on the fringes where the Outer Planes touch the chaos of the Maelstrom. They resemble floating blobs of undulating, prismatic ooze with four quivering tentacles and dribbles of oily slime that always drip upwards.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +39
Skills acrobatics +38, arcana +37, athletics +35, diplomacy +35, intimidation +37, occultism +37, religion +37, stealth +38
Str
+6
Dex
+9
Con
+5
Int
+6
Wis
+10
Cha
+6
AC 42
Fort +32
Ref +36
Will +39
HP 350
Immunities acid, paralyzed
Resistances precision 20
Speed 0 feet, fly 70 feet, swim 50 feet
Offense
Melee Tentacle +36, Damage 4d8+14 bludgeoning plus 2d6 spirit
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
Regeneration 30 (Deactivated by Lawful) — Regeneration
Unrelativity Field (arcane, aura, incapacitation, mental) — 1 mile. Creatures who start their turn in the aura must succeed at a DC 48 Will save or become unable to understand any communication (including telepathy), distinguish social rank or authority, or differentiate the relative value of objects or services. This persists for as long as the creature is in the aura.
Creatures who succeed at the save are temporarily immune for 1 hour (24 hours on a critical success). Proteans are immune to the unrelativity field.
The baatamidar can suppress this aura or activate it again as a free action.
Mind-Numbing Grasp (arcane, incapacitation, mental) — The baatamidar's tentacles leech away thought. A creature that starts its turn grabbed by the baatamidar must attempt a DC 41 Will save.
**Critical Success** Unaffected.
**Success** Stupefied 1 for 1 round.
**Failure** Stupefied 3 for 1 minute.
**Critical Failure** Stupefied 3 for an unlimited duration.
Writhing Arms — The baatamidar makes up to four tentacle Strikes, each against a different target. Each attack counts separately for the baatamidar's multiple attack penalty, but the penalty doesn't increase until the baatamidar has made all the attacks.
If the baatamidar subsequently uses the Improved Grab action, it can Grab any number of creatures it hit with Writhing Arms.
Improved Grab — Improved Grab
Spells
Cataclysm (rank 10)
Detect Alignment (Constant) (rank 10)
True Seeing (Constant) (rank 10)
Prismatic Sphere (rank 9)
Dispel Magic (At Will) (rank 8)
Mind Blank (At Will) (rank 8)
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