Ba'aupa Mdoudu
Creature 13 — beast
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +23
Skills athletics +27, stealth +25
Str
+8
Dex
+4
Con
+5
Int
-4
Wis
+4
Cha
-2
AC 33
Fort +26
Ref +21
Will +23
HP 245
Immunities acid
Resistances bludgeoning 15
Speed 30 feet, burrow 20 feet
Offense
Melee Jaws +27, Damage 3d8+14 piercing plus 1d10 acid
Ranged Spit +23, Damage 6d6 acid
Abilities
Tremorsense (imprecise) 30 feet — Tremorsense
Reactive — A ba'aupa mdoudu gains an additional reaction at the start of its turn but can use this reaction only to Slime Squirt.
Skeleton Sense 60 feet — Aba'aupa mdoudu can sense the presence of bones and skeletons within 60 feet; this is a precise sense when detecting dead bones but an imprecise one when detecting living bones.
Slime Squirt —
Caustic Acid — Whenever a creature takes acid damage from any of a ba'aupa mdoudu's abilities or Strikes, it must succeed at a DC 30 Fortitude save or become Drained 1 (Drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.
Caustic Rain (primal) — The ba'aupa mdoudu spews copious amounts of acid into the air, creating a cascading rain to fall in a 10-foot emanation around itself. All creatures in the area take 14d6 acid damage (DC 33 Reflex save) plus Caustic Acid. The ba'aupa mdoudu can't use Caustic Rain again for 1d4 rounds.
Stone Tunneler — A ba'aupa mdoudu can leave a tunnel when it burrows through earth or stone, and it usually does.
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