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Ba'aupa Mdoudu

Creature 13 — beast

Pre-Remaster content. May include legacy alignment.

WeaverSniperLANDSUBTERRANEANbeastacid

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +23; darkvision, tremorsense (imprecise) 30 feet; skeleton sense 60 feet
Skills athletics +27, stealth +25
Str
+8
Dex
+4
Con
+5
Int
-4
Wis
+4
Cha
-2
AC 33 Fort +26 Ref +21 Will +23
HP 245
Immunities acid
Resistances bludgeoning 15
Speed 30 feet, burrow 20 feet

Offense

Melee Jaws (deadly-d12, unarmed) +27, Damage 3d8+14 piercing plus 1d10 acid
Ranged Spit (acid) +23, range increment 60 feet, Damage 6d6 acid

Abilities

Tremorsense (imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Reactive — A ba'aupa mdoudu gains an additional reaction at the start of its turn but can use this reaction only to Slime Squirt.
Skeleton Sense 60 feet — Aba'aupa mdoudu can sense the presence of bones and skeletons within 60 feet; this is a precise sense when detecting dead bones but an imprecise one when detecting living bones.
Slime Squirt
Caustic Acid — Whenever a creature takes acid damage from any of a ba'aupa mdoudu's abilities or Strikes, it must succeed at a DC 30 Fortitude save or become Drained 1 (Drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.
Caustic Rain (primal) — The ba'aupa mdoudu spews copious amounts of acid into the air, creating a cascading rain to fall in a 10-foot emanation around itself. All creatures in the area take 14d6 acid damage (DC 33 Reflex save) plus Caustic Acid. The ba'aupa mdoudu can't use Caustic Rain again for 1d4 rounds.
Stone Tunneler — A ba'aupa mdoudu can leave a tunnel when it burrows through earth or stone, and it usually does.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA durable frontliner holds enemies inside the weaver's acid rain radius while it repositions through burrow.
CrasherLAND / SUBTERRANEANA second area threat forces enemies to choose between the crasher's pressure and the weaver's acid zones.
FlankerLAND / SUBTERRANEANThe burrower's unpredictable movement splits enemy attention, giving a flanker openings for strikes.

PUNISHES

✖ clumping✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #172: Secrets of the Temple-City.

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