Babau
Creature 6 — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDdemonfiendacid
The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +13; darkvision, see-invisibility
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills acrobatics +12, athletics +13, intimidation +14, religion +10, stealth +16, thievery +14
Str
+4
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+2
Items Longspear
AC 24
Fort +14
Ref +16
Will +11
+1 to all saves vs. magic
HP 130
Resistances acid 10
Weaknesses cold-iron 5, holy 5
Speed 25 feet
Offense
Melee Longspear (evil, magical, reach-10, unholy) +17, Damage 1d8+7 piercing plus 1d6 spirit
Melee Jaws (magical, unarmed, unholy) +16, Damage 1d10+7 piercing plus 1d6 spirit
Melee Claw (agile, magical, unarmed, unholy) +16, Damage 1d4+7 slashing plus 1d6 spirit
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Mercy Vulnerability (mental) — Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.
Reactive Slime — Critical Success The attacker is unaffected.
Success The attacker takes 1d6 acid damage.
Failure The attacker takes 2d6 acid damage.
Critical Failure As failure, except the weapon used to Strike the babau becomes Broken, unless the weapon is made of a material that is immune to acid.
Success The attacker takes 1d6 acid damage.
Failure The attacker takes 2d6 acid damage.
Critical Failure As failure, except the weapon used to Strike the babau becomes Broken, unless the weapon is made of a material that is immune to acid.
Grievous Strike — The babau attacks with the intent of creating a particularly horrific and gory wound. The babau makes a melee Strike. This counts as two attacks when calculating the demon's multiple attack penalty. If this Strike hits, the babau deals an additional 2d6 damage of the same damage type, and the creature struck is Frightened 2.
Sneak Attack — The babau's Strikes deal an extra 2d6 precision damage to Off-Guard creatures.
Divine Innate Spells DC 24, attack +14
5th Dimension Door, See Invisibility (Constant)
4th Dimension Door (At will)
2nd Darkness
WORKS WELL WITH
AnvilLANDA durable frontliner draws attacks and attention while the ambusher maneuvers into flanking position for sneak attack.
SnareLANDGrabbed or tripped targets are automatically off-guard, guaranteeing sneak attack without spending actions on stealth.
CrasherLANDHeavy front-line pressure masks a stealth approach, enabling sneak attack setup against distracted targets.
PUNISHES
✖ healing✖ melee attacks✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Babau in the encounter builder — free, no install.
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