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Balor

Creature 20 — demon, fiend, unholy

Pre-Remaster content. May include legacy alignment.

When folk whisper frightened tales of the demonic, what most envision is the balor-a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls-those who devoted entire lives to sins too numerous to count-can fuel the formation of a

Source: pathfinder-bestiary (Pre-Remaster)

Perception +36
Skills acrobatics +35, athletics +37, deception +36, diplomacy +32, intimidation +38, religion +32, society +32, stealth +33
Str
+9
Dex
+7
Con
+9
Int
+6
Wis
+6
Cha
+8
AC 45 Fort +39 Ref +35 Will +34
HP 480
Immunities fire
Weaknesses cold 20, cold-iron 20, holy 20
Speed 35 feet, fly 70 feet

Offense

Melee Vorpal Cold Iron Silver Longsword +40, Damage 4d8+17 slashing
Melee Cold Iron Silver Flame Whip +40, Damage 4d6+17 fire

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Attack of Opportunity (Special) — The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit. Attack Of Opportunity
Aura of Flame (aura, divine, fire) — 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has Grabbed or Restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage.
Death Throes (death, divine, fire) — When a balor dies, their body explodes in a 100-foot emanation{100-foot aura} of intense demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash.
Dimensional Dervish — A balor can cast their 5th-rank innate Translocate with only a single action.
Dispelling Strike — Frequency once per round. Trigger The balor hits a creature, object, or spell effect with a weapon Strike. Effect The balor casts an innate Dispel Magic on the target of the triggering Strike.
Infuse Weapons (divine) — Any weapon a balor wields becomes a +3 Major Striking Vorpal weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields.
Lifedrinker (divine, healing) —
Whip Reposition — When a balor Grabs a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action.
Improved Grab — Improved Grab

Spells

Divine Decree (rank 7)
Dominate (At Will) (rank 6)
True Seeing (Constant) (rank 6)
Dimension Door (rank 4)
Dimension Door (At Will) (rank 4)
Dispel Magic (At Will) (rank 2)
Abyssal Pact (rank 1)
Telekinetic Projectile (rank 1)

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