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Bandit

Creature 2 — human, humanoid

Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses. In the underbelly of society, the lawless reign supreme.

Source: pathfinder-npc-core

Perception +6
Skills athletics +6, deception +5, intimidation +6, stealth +8, survival +6, thievery +8
Str
+3
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+1
AC 19 Fort +7 Ref +9 Will +6
HP 30
Speed 25 feet

Offense

Melee Machete +9, Damage 1d6+5 slashing
Melee Dagger +9, Damage 1d4+5 piercing
Ranged Dagger +9, Damage 1d4+5 piercing
Melee Fist +9, Damage 1d4+5 bludgeoning
Ranged Sling +9, Damage 1d6+3 bludgeoning

Abilities

Bandit's Ambush — When the bandit rolls initiative using Deception or Stealth, they can attempt to one creature as a free action.
Dread Striker — Frightened creatures are Off-Guard to the bandit.
Forest Passage — The bandit ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth.

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