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Baobhan Sith

Creature 6 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDfey

Undeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith. A baobhan sith avoids confrontations when outnumbered, and although territorial, they won't reveal their true nature to larger groups. They prefer to drink blood from victims

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +12; low-light-vision
Languages aklo, common, fey
Skills acrobatics +15, deception +15, nature +12, performance +15 (+17 when dancing), stealth +15
Str
+3
Dex
+5
Con
+2
Int
+2
Wis
+2
Cha
+5
AC 24 Fort +12 Ref +17 Will +14
HP 105
Weaknesses cold-iron 5
Speed 25 feet

Offense

Melee Claw (agile, finesse, unarmed) +17, Damage 2d6+6 slashing plus 1d6 bleed

Abilities

Captivating Dance (incapacitation, mental, primal, visual) — The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save.

Critical Success The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.

Success The creature is Slowed 1 for 1 round and is temporarily immune to Captivating Dance for 24 hours.

Failure The creature is Fascinated, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is Slowed 1 until the end of its next turn.

Critical Failure As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is Paralyzed until the end of its next turn.
Change Shape (concentrate, polymorph, primal) — The baobhan sith can transform into a large raven, with the effects from the bird option in the Aerial Form spell.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Drink Blood — Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 Medicine check, and sufficient blood or a blood donor, reduces the drained value by 1.
Primal Innate Spells DC 24, attack +14
3rd Mind Reading (At will)

WORKS WELL WITH

CrasherLANDA crasher capitalizes on fascinated or confused enemies who cannot effectively defend against heavy strikes.
FlankerLANDA flanker exploits off-guard enemies affected by Captivating Dance for easy flanking and sneak attack opportunities.
SniperLANDA sniper safely targets controlled enemies who have been turned against their own allies.

PUNISHES

✖ low Will✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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