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Barghest

Creature 4 — beast, unholy

Barghests are canine beasts that take great joy in the hunt, often lurking near humanoid settlements to find prey that can provide a suitable challenge. Even in the deepest wilderness, barghests choose the most clever or difficult prey, searching endlessly for challenges like giants, nymphs, and unicorns. More than victory or even the possibility of a meal at the end, barghests enjoy the thrill of the chase and the fear they create within their prey. Particularly terrified targets of a hunting

Source: pathfinder-monster-core

Perception +12
Skills athletics +13, deception +11, diplomacy +9, intimidation +11, stealth +10, survival +12
Str
+5
Dex
+2
Con
+3
Int
+2
Wis
+2
Cha
+3
AC 20 Fort +11 Ref +12 Will +8
HP 50
Resistances physical (except cold-iron) 5
Weaknesses holy 5
Speed 25 feet

Offense

Melee Claw +13, Damage 2d6+5 slashing

Abilities

Primal Hunt (primal, teleportation) —
Change Shape (concentrate, polymorph, primal) — The barghest takes on the shape of a humanoid, a dog, or its true form. Their size changes to match the new form. When the barghest is a humanoid, their claw Strike deals bludgeoning damage and they lose their jaws Strike. When the barghest is a dog, their Speed changes to 35 feet. Each individual barghest has only one humanoid form and one dog form. Change Shape
Unhealing Wound (curse, primal) — A creature damaged by the barghest's claws must succeed at a DC 21 Fortitude save or be cursed. The cursed creature can't regain Hit Points except via magic until it returns to maximum Hit Points. The creature can attempt a new saving throw against the curse every 24 hours.
Knockdown — Knockdown

Spells

Invisibility (rank 2)
Mist (rank 2)
Figment (rank 1)
Light (rank 1)

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