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Barking Stag

Creature 13 (rare) — animal

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDanimal

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +28; low-light-vision
Skills acrobatics +24, athletics +27, survival +26
Str
+8
Dex
+5
Con
+4
Int
-4
Wis
+5
Cha
+1
AC 34 Fort +21 Ref +26 Will +23
HP 245
Weaknesses arrow-vulnerability 10
Speed 45 feet

Offense

Melee Antler (grapple) +16, Damage 3d10+12 piercing plus Grab
Melee Hoof +16, Damage 3d8+12 bludgeoning

Abilities

Foil the Hunt — When it isn't injured, a barking stag benefits from Cover Tracks, regardless of its travel Speed.
Arrow Vulnerability — A barking stag takes 10 additional damage from arrows (but not bolts or other ammunition).
Antler Toss
Trample — Medium or smaller, hoof, DC 30 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grab

WORKS WELL WITH

SniperLANDCrasher absorbs frontline attention with Trample pressure while Sniper attacks from range uncontested
FlankerLANDCrasher immobilizes with Grab as Flanker exploits off-guard for precision damage

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #156: The Apocalypse Prophet.

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