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Basidirond

Creature 5 — fungus, mindless

Pre-Remaster content. May include legacy alignment.

The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich moisture—whether runoff from cave walls or fresh blood—for sustenance. It uses hallucinogenic spores to incapacitate prey long enough for it to beat its prey to a bloody pulp, then deposits the deliciously tenderized remains into this pod for consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly 300 pound

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +8
Skills athletics +13, stealth +13
Str
+4
Dex
+4
Con
+4
Int
-5
Wis
+1
Cha
-3
AC 22 Fort +13 Ref +11 Will +12
HP 80
Immunities cold
Weaknesses slashing 5
Speed 20 feet

Offense

Melee Frond +15, Damage 2d8+6 bludgeoning

Abilities

Cold Lethargy — Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become Slowed 1 for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.
Basidirond Spores (disease) — Saving Throw DC 22 Fortitude Maximum Duration 6 rounds Stage 1 1d8 poison damage and Enfeebled 1 (1 round) Stage 2 1d10 poison damage and Enfeebled 1 (1 round) Stage 3 1d12 poison damage and Enfeebled 2 (1 round)
Hallucinogenic Cloud (incapacitation, mental, poison) — The basidirond releases a cloud of invisible spores in a 20-foot emanation. Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional 1d4 rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls each round to determine what it hallucinates that round. The target is sinking in quicksand. It falls Prone and spends 1 action on its next turn flailing its limbs as if attempting to swim. The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is Off-Guard against all attacks. An item the target is holding turns into a viper. The target Release the item and spends its next turn fleeing from it. The target is suffocating. It holds its breath and is Stunned 3. The target shrinks to 1/10 its normal size. For 1 round it is Slowed 2 and Enfeebled 4, and takes a –10-foot status penalty to its Speed. The target is melting. It drops everything it's holding and becomes Slowed 2 and Clumsy 4 for 1 round.

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