Basiri, Wellspring Keeper
Creature 19 (unique) — aquatic, skeleton, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +33
Skills acrobatics +31, athletics +37, deception +32, diplomacy +32, intimidation +32, occultism +33, religion +33
Str
+10
Dex
+4
Con
+4
Int
+6
Wis
+6
Cha
+6
AC 40
Fort +31
Ref +31
Will +37
HP 400
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20
Speed 35 feet, swim 40 feet
Offense
Melee Claw +36, Damage 4d8+18 slashing
Abilities
Bardic Lore — Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
Constant Spells — Constant Spells
Void Healing — Negative Healing
Aquatic Assault — Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.
Harness Wellspring — Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th rank: Spirit Blast or Spirit Song.
Wellspring Guardian — Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 41 Will save or be affected by Spirit Blast (9th).
Spells
Spirit Song (rank 8)
Legend Lore (rank 7)
Commune (rank 6)
Spirit Blast (rank 6)
True Seeing (Constant) (rank 6)
Tongues (Constant) (rank 5)
Clairvoyance (At Will) (rank 4)
Read Omens (At Will) (rank 4)
Remove Curse (At Will) (rank 4)
Clairaudience (At Will) (rank 3)
Locate (rank 3)
Dispel Magic (rank 2)
Detect Magic (rank 1)
Read Aura (rank 1)
Ventriloquism (At Will) (rank 1)
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