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Baykok

Creature 9 — undead, unholy

Pre-Remaster content. May include legacy alignment.

A baykok is the restless remnant of a warrior or hunter, cast out for evil acts and cursed to forever soar through the sky far from its home, unable to ever set foot on the ground again. The creature's despairing, lonely cries at night are audible for miles across the wilderness it haunts. Jealous rage drives it to hunt isolated humanoids, especially warriors and hunters who remind it of the life it once had and squandered. A baykok's invisible arrows carry its soul-freezing loneliness, and its

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +19
Skills acrobatics +17, athletics +19, stealth +17
Str
+6
Dex
+4
Con
+5
Int
+0
Wis
+4
Cha
+1
AC 27 Fort +20 Ref +19 Will +15
HP 200
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses air 10, bludgeoning 10, earth 10
Speed 30 feet, fly 40 feet

Offense

Melee Greatclub +21, Damage 2d10+9 bludgeoning
Ranged Longbow +21, Damage 1d8+6 piercing plus 1d8 mental

Abilities

Banished from the Ground — A baykok can't willingly touch earth or rock surfaces. If forced into contact with such a surface, it becomes Enfeebled 2 for as long as it remains incontact.
Frightful Presence (aura, emotion, fear, mental) — 120 feet. DC 25 Will Frightful Presence
Void Healing — Negative Healing
Arrow of Despair (emotion, fear, incapacitation, mental, occult) — A baykok creates an invisible arrow of bone as it draws its bow. A Frightened creature hit by the arrow is stricken with loneliness and despair and must attempt a DC 26 Will save; if the Strike was a critical hit, the target uses the outcome one degree of success worse than the result of its save. **Critical Success** The creature is unaffected. **Success** The creature is Slowed 1 for 1 round. **Failure** The creature's frightened value increases by 1 (to a maximum of 4), and it is slowed 1 until its frightened condition ends. **Critical Failure** As failure, but the creature is Paralyzed until its frightened condition ends. At the start of each of its turns, it can end the paralyzed condition early with a successful DC 26 Will save.
Devour Life (curse, occult) —
Wasting Curse (curse, occult) — The baykok steals life from its victim and leaves listless dread in its place. If a target fails its save against Devour Life, it becomes Drained 1. Each time the target gets a full night's rest, it must succeed at a DC 26 Fortitude save or its drained value increases rather than decreasing. The curse ends if the creature recovers from the drained condition, but if the creature would reach drained 5 from this effect, it dies.

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