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Beetle Carapace

Creature 6 — mindless, skeleton, undead, unholy

AnvilLANDAERIALundeadskeletonunholy

Created from the exoskeleton of a giant stag beetle, this mindless husk can cut a foe in half using its powerful mandibles. The abdomen of this crawling undead is empty, and more than one necromancer has used this space to hide valuable cargo. Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.

Source: pathfinder-monster-core-2

Perception +12; darkvision
Skills acrobatics +11, athletics +15
Str
+5
Dex
+3
Con
+4
Int
-5
Wis
+2
Cha
-2
AC 24 Fort +16 Ref +13 Will +10
HP 90 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 20 feet, fly 20 feet

Offense

Melee Mandible +15, Damage 2d8+7 piercing plus Grab
Melee Foot (unarmed) +15, Damage 2d6+7 bludgeoning

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Abdomen Cache — The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 Flat. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).
Constrict — 2d8+2 piercing, DC 24 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab

WORKS WELL WITH

CrasherLAND / AERIALA heavy striker can finish off a target this durable skeleton has already grabbed and pinned in place.
SnareLANDA controller that restrains other targets frees this skeleton to hold its own grapple without being flanked.
SniperLAND / AERIALA ranged attacker can chip away at squishier targets while this resilient bruiser occupies the front line and absorbs hits.

PUNISHES

✖ low-damage-per-hit attacks✖ melee reliance (Grab and Constrict lock down a single target)✖ elemental reliance (resists cold, electricity, and fire)
Avoid stacking with another high-HP grappler; both slow down the fight without adding threat variety.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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