Behemoth Hippopotamus
Creature 10 — animal
Behemoth hippos are omnivorous and many enjoy the taste of meat. Hippopotamuses, or hippos for short, are semiaquatic animals that spend most of their time in rivers and lakes, but can thrive on land.
Source: pathfinder-monster-core-2
Perception +19
Skills athletics +23, stealth +18, survival +17
Str
+7
Dex
+4
Con
+7
Int
-4
Wis
+5
Cha
-2
AC 29
Fort +22
Ref +17
Will +19
HP 190
Speed 35 feet, swim 35 feet
Offense
Melee Jaws +23, Damage 2d12+10 piercing
Melee Foot +23, Damage 2d8+10 bludgeoning
Abilities
Deep Breath — The behemoth hippopotamus can hold its breath for 1 hour.
Aquatic Ambush — 40 feet
Aquatic Ambush
Capsize (attack) — The behemoth hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus must succeed at an Athletics check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.
Double Chomp — The behemoth hippo makes a jaws Strike targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately. A Double Chomp counts as two attacks for the multiple attack penalty.
Swallow Whole (attack) — Medium, 2d12+10 bludgeoning damage, Rupture 26
Swallow Whole
Trample — Large or smaller, foot, DC 29 Reflex
Trample
Grab — Grab
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