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Belcorra Haruvex

Creature 12 (unique) — ghost, incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +22
Skills arcana +23, diplomacy +23, intimidation +25, occultism +26, religion +22, stealth +22
Str
-5
Dex
+4
Con
+0
Int
+5
Wis
+4
Cha
+7
AC 30 Fort +16 Ref +22 Will +20
HP 175
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand +24, Damage 3d8+12 void

Abilities

Magic Sense (detection) — Belcorra can sense the presence of magic auras as though she were always using a 1st-rank Detect Magic spell. When she Seeks, she gains the benefits of a 3rd-rank detect magic spell on things she sees.
Site Bound — Lowest three levels of the Abomination Vaults A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
+1 Status to All Saves vs. Magic
Rejuvenation (divine) — When Belcorra is destroyed, she re-forms in 2d4 days within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Nhimbaloth's essence using the Ebon Fulcrum Lens). Belcorra can only be permanently destroyed if she enacts her full revenge on Absalom or if Nhimbaloth devours her soul.
Void Healing — Negative Healing
Blood Magic — Each time Belcorra casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round.
Corrupting Gaze — Belcorra stares at a creature she can see within 30 feet. The target takes 9d6 mental damage (DC 33 Will save). A creature that fails its save is also Stupefied 1 for 1 minute.
Haunted Lighthouse — Frequency once every 10 minutes Effect Belcorra extends her presence throughout the lowest three levels of Gauntlight until the end of her next turn. She can see with the benefits of All-Around Vision and can make ghostly hand attacks or use special abilities originating from any surface in this area.
Quickened Casting — Frequency once per day Effect If Belcorra's next action is to cast a sorcerer spell of 4th rank or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).

Spells

Legend Lore (rank 7)
Teleportation Circle (rank 7)
Feeblemind (rank 6)
Phantasmal Calamity (rank 6)
Planar Binding (rank 6)
True Seeing (rank 6)
Black Tentacles (rank 5)
Crushing Despair (rank 5)
Illusory Scene (rank 5)
Tongues (rank 5)
Confusion (rank 4)
Globe of Invulnerability (rank 4)
Phantasmal Killer (rank 4)
Spell Immunity (rank 4)
Aberrant Whispers (rank 3)
Mind Reading (rank 3)
Nondetection (rank 3)
Paralyze (rank 3)
Vampiric Touch (rank 3)
Death Knell (rank 2)
Dispel Magic (rank 2)
See Invisibility (rank 2)
Telekinetic Maneuver (rank 2)
Touch of Idiocy (rank 2)
Daze (rank 1)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Message (rank 1)
Mindlink (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Spider Sting (rank 1)
Telekinetic Projectile (rank 1)
Tentacular Limbs (rank 1)
True Strike (rank 1)

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