Benthic Worm
Creature 15 — amphibious, animal
The benthic worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While a benthic worm is a strong swimmer, it prefers to lie in wait within the walls, floor, or even ceiling of flooded caverns, ready to spring out and ambush creatures swimming past its hiding spot. The benthic worm is particularly hated and feared by Darklands-dwelling cultures, due to the fact that a benthic worm that burrows into a tunnel often brings with it waters from the submerged river or l
Source: pathfinder-monster-core
Perception +22
Skills athletics +33, stealth +20
Str
+10
Dex
-1
Con
+8
Int
-5
Wis
-1
Cha
-1
AC 35
Fort +32
Ref +20
Will +23
HP 320
Speed 40 feet, burrow 40 feet, swim 60 feet
Offense
Melee Jaws +31, Damage 3d12+16 piercing
Melee Stinger +31, Damage 4d6+16 piercing
Melee Body +29, Damage 2d8+14 bludgeoning
Abilities
Tremorsense (Imprecise) 100 feet — Tremorsense
Inexorable — The benthic worm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Slough Skin — Frequency once per day
Trigger The benthic worm would be affected by a condition or adverse effect (such as Cursed Metamorphosis)
Effect The benthic worm negates the triggering condition or effect by sloughing an outer layer of its skin. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Benthic Worm Venom (poison) — Saving Throw DC 37 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Clumsy 2 (1 round)
Stage 2 4d6 poison damage and clumsy 2 (1 round)
Stage 3 6d6 poison damage and clumsy 2 (1 round)
Breach — The benthic worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use Improved Grab on this Strike and follow it up with Fast Swallow.
Fast Swallow —
Swallow Whole (attack) — Huge, 3d8+10 bludgeoning, Rupture 27
Swallow Whole
Thrash — The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
Improved Grab — Improved Grab
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