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Besieged Logging Crew

Creature 4 — human, humanoid, troop

Source: wardens-of-wildwood-bestiary

Perception +7
Skills acrobatics +9, athletics +12, nature +8, survival +10
Str
+3
Dex
+2
Con
+2
Int
+1
Wis
+2
Cha
+1
AC 18 Fort +12 Ref +9 Will +10
HP 60
Weaknesses area-damage 10, splash-damage 5
Speed 25 feet

Abilities

Form Up — Form Up
Troop Defenses — Thresholds 40 (3 segments), 20 (2 segments) Troop Defenses
Hurl Axes — The loggers draw their hatchets, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d6 slashing damage (DC 18 Reflex save). When the crew is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Tandem Chop — 1 to 3 Frequency once per round Effect The loggers engage in a coordinated axe attack against each enemy within 10 feet, with a DC 19 Reflex save. The damage depends on the number of actions expended. 1 1d10 slashing damage 2 3d6+7 slashing damage 3 3d6+10 slashing damage
Troop Movement — Whenever the loggers Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the logging crew enters difficult terrain, the extra movement cost applies to all the loggers.

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