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Betobeto-San

Creature 12 (uncommon) — incorporeal, shadow, spirit

A betobeto-san wanders the highways and byways of the Material Plane, searching for unwilling traveling companions to sustain the spirit's appetite for fear. Though this shadow spirit is invisible in darkness or shade, in light they appear as a formless, shadowy mass with two sandaled feet. These sandals are made of wood or bone that cause the creature's footsteps to make the distinct "beto" sound from which they receive their name. A wide, toothy mouth smiles in the middle of their otherwise fe

Source: pathfinder-monster-core-2

Perception +22
Skills deception +23, intimidation +23, stealth +27
Str
+4
Dex
+7
Con
+5
Int
+4
Wis
+4
Cha
+5
AC 33 Fort +19 Ref +25 Will +22
HP 170
Immunities disease, paralyzed, poison, precision
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 40 feet

Offense

Melee Claw +25, Damage 3d12+10 void

Abilities

Greater Darkvision — Greater Darkvision
Fearsense (Precise) 60 feet (mental, occult) — The betobeto-san is aware of all Frightened creatures within the listed range.
Ominous Footsteps (auditory, aura, emotion, fear, illusion, mental, occult) — 60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save. **Critical Success** The creature is unaffected and is temporarily immune for 1 minute. **Success** The creature becomes Frightened 1. **Failure** The creature becomes Frightened 2. **Critical Failure** The creature becomes Frightened 4.
Shadow Invisibility — The betobeto-san is Invisible unless within an area of bright light.
Shadow Step (occult, shadow, teleportation) —
Stepping Decoy (auditory, illusion, occult) — The betobeto-san Steps. They then create two illusory decoys of sound within 15-foot emanation{15 feet} of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a Speed of 35 feet. Use the betobeto-san's Stealth DC (typically 37) against attempts to Seek or disbelieve a decoy. Each decoy lasts for 1 minute. Any existing decoys vanish if the betobeto-san uses this ability again.

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