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Bhanyada Behemoth

Creature 12 (uncommon) — aberration

Pre-Remaster content. May include legacy alignment.

The largest bhanyadas are made up of tens of thousands of component parts, all mashed together into a roughly humanoid shape that walks on stumpy legs. Bhanyada behemoths usually have at least four thick arms ending in meaty fists, although some behemoths have a profusion of hands sprouting from their torsos. A bhanyada behemoth's head is studded with tiny eyes all over its surface that observe the surrounding terrain and give information so the entire amalgamation can move in unison. Gobbets o

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +23
Skills athletics +23, survival +21
Str
+7
Dex
+2
Con
+5
Int
-3
Wis
+5
Cha
-1
AC 31 Fort +25 Ref +20 Will +23
HP 250
Resistances bludgeoning 10
Weaknesses slashing 10
Speed 40 feet

Offense

Melee Fist +26, Damage 3d12 + 10 bludgeoning
Ranged Rock +26, Damage 3d6 + 10 bludgeoning

Abilities

All-Around Vision — All Around Vision
Catch Rock — Catch Rock
Extraneous Flesh — Frequency three times per day Trigger A Strike scores a critical hit on the bhanyada behemoth Effect A critical hit might simply sever a component chunk that the bhanyada can lose without much harm. The bhanyada behemoth attempts a DC 11 Flat. On a success, it doesn't take any extra damage from the critical hit (although it takes other effects normally, such as critical specialization effects).
Odor of Rot (aura, olfactory) — 10 feet. Creatures other than aberrations that enter or start their turn in the bhanyada's aura must succeed at a DC 29 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Lumbering Swings — The bhanyada behemoth Strides and makes up to four fist Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
Throw Rock — Throw Rock
Grab — Grab

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