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Big Boss Goblin

Creature 6 — goblin, humanoid

WeaverFlankerLANDgoblinhumanoid

Big boss goblins order members of their band around and deal with any longshanks they come across—sometimes via violence or diplomacy, and sometimes by ordering another goblin to deal with them (in ways that the big boss goblin approves of if they work or claims were awful ideas they never would have tried if they don't). These goblin leaders often insist on impressive titles or sobriquets like "The Exceedingly Incendiary," "Snake Singer," or "Most Gluttonest," though these can often be exaggera

Source: pathfinder-npc-core

Perception +16; darkvision
Languages common, goblin
Skills athletics +15, diplomacy +13, intimidation +15, stealth +11
Str
+3
Dex
+1
Con
+3
Int
+1
Wis
+1
Cha
+3
Items Horsechopper, Shortbow, Hide Armor, Battered Crown (or other symbol of authority)
AC 22 Fort +17 Ref +11 Will +14
HP 100
Speed 25 feet

Offense

Melee Horsechopper (magical, reach-10, trip, versatile-p) +17, Damage 1d8+5 slashing
Melee Jaws (finesse, unarmed) +15, Damage 1d6+5 piercing
Ranged Shortbow (deadly-d10, reload-0) +14, range increment 60 feet, Damage 1d6+2 piercing

Abilities

Not Me! (manipulate) —
Reactive Strike
No Fight Fair — A big boss goblin fights dirty, slashing at a foe's hamstrings. Whenever the big boss goblin hits an Off-Guard foe, the creature takes a –5-foot status penalty to its speed (–10-foot on a critical hit) until the creature regains any amount of Hit Points. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.
Stab it! Stab it! Stab it! — The big boss goblin picks a target they can see within 30 feet and orders any allied goblins to attack. A single goblin with a lower level than the big boss goblin that is adjacent to the target can immediately use their reaction to Strike the target. In addition, until the start of the big boss goblin's next turn, their attacks against that target deal 1 additional damage dice as the big boss goblin leads them.

WORKS WELL WITH

AnvilLANDAn anvil holds the enemy in place while reach and trip control the engagement and commands coordinate allies.
SniperLANDReactive Strike and reach zone the area around the front line, protecting a sniper while speed penalties weaken targets.
CrasherLANDSpeed penalties and trip create prone and slowed targets for a crasher to devastate.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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