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Bitter Truth Bandit

Creature 6 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +12
Skills acrobatics +14, athletics +14, intimidation +12, society +10, stealth +16, survival +12
Str
+4
Dex
+4
Con
+3
Int
+0
Wis
+0
Cha
+2
AC 22 Fort +15 Ref +16 Will +10
HP 95
Speed 30 feet

Offense

Melee Hatchet +16, Damage 1d6+6 slashing
Ranged Hatchet +16, Damage 1d6+6 slashing
Ranged Composite Shortbow +16, Damage 1d6+8 piercing

Abilities

Mobility — The bitter truth bandit moves in a way that denies its enemies the opportunity to retaliate. When it takes a Stride action to move half its Speed or less, that movement does not trigger reactions. It can use Mobility when Climbing, Flying, or Swimming instead of Striding if it has the corresponding movement type.
Experienced Ambusher — Striking from concealment doesn't cause the bandit to become Observed.
Muscle Striker — A target damaged by the bandit's shortbow Strike must succeed at a DC 22 Fortitude save or be Slowed 1 until the end of the bandit's next turn.
Sneak Attack — A bandit deals an additional 2d6 precision damage to Off-Guard creatures.

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