Blaanlool
Creature 8 (unique) — amphibious, giant, humanoid
Pre-Remaster content. May include legacy alignment.
Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, but many are also cannibals. It is perhaps this vicious behavior that keeps the creatures in check, for if a fellow marsh giant becomes too dangerous and powerful, it runs the risk of being ambushed and consumed by its clan. Marsh giants are insular and mys
Source: blood-lords-bestiary (Pre-Remaster)
Perception +16
Skills athletics +18, intimidation +15, religion +17
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+1
AC 27
Fort +18
Ref +13
Will +17
HP 150
Resistances cold 5
Speed 35 feet, swim 20 feet
Offense
Melee Gaff +20, Damage 2d6+14 bludgeoning
Melee Fist +20, Damage 2d6+14 bludgeoning
Ranged Rock +20, Damage 2d6+14 bludgeoning
Abilities
Catch Rock — Catch Rock
Hook Shake — **Critical Success** The target takes 6d6+14 piercing damage and loses 5 rounds' worth of air if they were holding their breath.
**Success** The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding their breath.
**Failure** The target is unaffected.
**Critical Failure** As failure, but the giant drops its gaff as well.
Throw Rock — Throw Rock
Twist the Hook — The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing 3d6 persistent bleed damage to the creature.
Spells
Mariner's Curse (rank 5)
Augury (rank 2)
Obscuring Mist (rank 2)
Run Blaanlool in the encounter builder — free, no install.
Open in PathfinderGM →