Black Belt
Creature 12 — human, humanoid
Many martial arts schools use colored belts to differentiate skill levels. Above all is the black belt, an advanced practitioner who can counter any attack. Martial artists strive to master the art of hand-to-hand fighting.
Source: pathfinder-npc-core
Perception +25
Skills acrobatics +25, athletics +25, stealth +20
Str
+5
Dex
+4
Con
+3
Int
+1
Wis
+3
Cha
+0
AC 32
Fort +23
Ref +23
Will +20
HP 220
Speed 40 feet
Offense
Melee Bo Staff +25, Damage 2d8+9 bludgeoning
Melee Fist +25, Damage 2d8+9 bludgeoning
Abilities
Blocking Counterattack —
Flurry of Blows — Frequency once per round
Effect The black belt makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
The black belt can substitute any number of the attacks with bo staff Strikes or attempts to , , , or .
Powerful Fists — The black belt's fist Strikes don't take penalties when making lethal attacks, and fist Strikes are treated as cold iron and silver.
Rapid Barrage (incapacitation) — The black belt pummels their fists in a fast onslaught. They make three fist Strikes against one target. If more than one Strike hits, combine damage for the purpose of resistances and weaknesses. Regardless of whether any Strikes hit, the target must succeed at a DC 32 Fortitude save or be Clumsy 1 until the end of their next turn and Stunned 1 (Clumsy 2 and Stunned 2 on a critical failure).
Spells
Inner Upheaval (rank 1)
Qi Rush (rank 1)
Run Black Belt in the encounter builder — free, no install.
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