Black Whale Guard (F3)
Creature 12 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +23
Skills athletics +23, intimidation +24
Str
+5
Dex
+3
Con
+5
Int
-1
Wis
+0
Cha
+4
AC 32
Fort +23
Ref +21
Will +18
HP 230
Speed 20 feet
Offense
Ranged Club +24, Damage 1d6+11 bludgeoning
Ranged Nightmare Cudgel +25, Damage 2d6+11 acid
Melee Fist +24, Damage 1d4+9 bludgeoning
Ranged Shortbow +22, Damage 1d6+6 piercing
Abilities
No Escape —
Clobber — The guard makes a club Strike. On a hit, if the target is Off-Guard, the target must succeed at a DC 33 Fortitude save or be Stunned 2.
Hammering Flurry — The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.
Nightmare Assault — Frequency Once per day
The prison guard makes a club Strike. On a hit, the target must attempt a DC 36 Will save.
**Critical Success** The target is unaffected and becomes immune to this ability for 24 hours.
**Success** The target is unaffected.
**Failure** The target is plagued by nightmarish visions and becomes Fatigued.
**Critical Failure** The target becomes fatigued and is Drained 2 until no longer fatigued
Shatter Defenses (press) —
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