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Blackfingers

Creature 20 (unique) — humanoid, unholy

Source: curtain-call-bestiary

Perception +35
Skills acrobatics +35, crafting +38, deception +35, intimidation +35, medicine +37, occultism +38, religion +35, stealth +37
Str
+6
Dex
+7
Con
+9
Int
+10
Wis
+7
Cha
+6
AC 45 Fort +37 Ref +35 Will +33
HP 360
Immunities poison
Weaknesses holy 15
Speed 40 feet, climb 30 feet

Offense

Melee Jaws +34, Damage 4d10+16 piercing
Melee Dagger +38, Damage 3d4+16 piercing plus 1d6 acid
Ranged Dagger +38, Damage 4d8+15 piercing

Abilities

Constant Spells — Constant Spells
Consumed by Bloodlust (emotion, mental) — Frequency once per day Duration 1 minute Trigger Blackfingers damages a creature Effect Murderous instinct consumes Blackfingers' mind. He gains a +2 status bonus to attacks and damage with his dagger, but is Stupefied 2 and cannot use concentrate abilities. If he brings a creature to 0 Hit Points while consumed by bloodlust, he gains 20 temporary Hit Points, and this effect ends.
Poison Sense (Precise) 60 feet — Blackfingers senses any poisoned creature. He can spend an action with the concentrate trait to determine the poison's type and current stage.
Venomous Aura (aura, occult, poison) — 60 feet. Each creature that enters or starts its turn within the area must succeed at a DC 39 Fortitude saving throw or gain weakness 10 to poison (weakness 15 on a critical failure). Worshippers of Norgorber are immune, as are those who drank any poison in area C3 .
Blackfingers' Venom (divine, incapacitation, poison) — Blackfingers' dagger is constantly coated with the same insidious toxin that drips from his fangs, and recoats his dagger instantly each time after he Strikes Saving Throw DC 42 Fortitude Maximum Duration 4 hours Stage 1 3d6 poison damage Stage 2 3d6 poison damage and Slowed 1 (1 round), Stage 3 4d6 poison and Slowed 2 (1 round) Stage 4 Paralyzed for 1d4 hours.
Change Shape (arcane, concentrate, polymorph) — Blackfingers can take the shape of a Tiny spider. This doesn't change his Speed or jaws Strike, but prevents him from making dagger Strikes. Change Shape
Enhance Poison (divine) — Frequency once per round Effect Blackfingers causes the save DC of a dose of poison he holds in a hand (or that coats a weapon he holds) to increase to DC 42 until the start of his next turn.
Sneak Attack — Blackfingers deals 3d6 extra precision damage to creatures who are Off-Guard.
Stab! Stab! Stab! Stab!

Spells

Disappearance (rank 8)
Hallucination (At Will) (rank 5)
Slither (Spiders Instead of Snakes) (rank 5)
Toxic Cloud (rank 5)
Truespeech (Constant) (rank 5)
Vision of Death (rank 4)

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