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Blackfingers Acolyte

Creature 6 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +16
Skills acrobatics +14, diplomacy +12, intimidation +14, religion +16, stealth +16, thievery +16
Str
+1
Dex
+4
Con
+1
Int
+0
Wis
+4
Cha
+2
AC 24 Fort +11 Ref +16 Will +16
HP 95
Speed 25 feet

Offense

Melee Dagger +15, Damage 1d4+6 piercing
Ranged Hand Crossbow +14, Damage 1d6 piercing

Abilities

Cast Down — When the acolyte casts Harm to damage one creature, that creature is knocked Prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.
Sneak Attack — The acolyte deals an additional 2d6 precision damage to Off-Guard creatures.

Spells

Blindness (rank 3)
Heroism (rank 3)
Vampiric Touch (rank 3)
Augury (rank 2)
Invisibility (rank 2)
Spiritual Weapon (rank 2)
Bane (rank 1)
Chill Touch (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Guidance (rank 1)
Harm (rank 1)
Illusory Disguise (rank 1)
Light (rank 1)
Shield (rank 1)
Sudden Shift (rank 1)

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