Blackfingers Acolyte
Creature 6 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +16
Skills acrobatics +14, diplomacy +12, intimidation +14, religion +16, stealth +16, thievery +16
Str
+1
Dex
+4
Con
+1
Int
+0
Wis
+4
Cha
+2
AC 24
Fort +11
Ref +16
Will +16
HP 95
Speed 25 feet
Offense
Melee Dagger +15, Damage 1d4+6 piercing
Ranged Hand Crossbow +14, Damage 1d6 piercing
Abilities
Cast Down — When the acolyte casts Harm to damage one creature, that creature is knocked Prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.
Sneak Attack — The acolyte deals an additional 2d6 precision damage to Off-Guard creatures.
Spells
Blindness (rank 3)
Heroism (rank 3)
Vampiric Touch (rank 3)
Augury (rank 2)
Invisibility (rank 2)
Spiritual Weapon (rank 2)
Bane (rank 1)
Chill Touch (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Guidance (rank 1)
Harm (rank 1)
Illusory Disguise (rank 1)
Light (rank 1)
Shield (rank 1)
Sudden Shift (rank 1)
Run Blackfingers Acolyte in the encounter builder — free, no install.
Open in PathfinderGM →