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Blackfrost Prophet

Creature 9 (rare) — cold, undead, unholy

Pre-Remaster content. May include legacy alignment.

With their hulking physiques and the potent connection to the Crown of the World, saumen kar who succumb to blackfrost become especially dangerous blackfrost dead. Those who guarded the Temple of Aqakaru in life continue to do so in undeath, albeit even more vigilantly and much more violently. Blackfrost prophets, as these wardens are sometimes known, maintain their formidable intellect and innate connection to their boreal environment, though the curse of blackfrost has stripped them of their m

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +21
Skills athletics +21, intimidation +18, stealth +17
Str
+6
Dex
+4
Con
+5
Int
+2
Wis
+4
Cha
+1
AC 28 Fort +20 Ref +18 Will +18
HP 180
Immunities bleed, cold, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses fire 10
Speed 30 feet

Offense

Melee Halberd +21, Damage 2d10+10 piercing
Melee Horns +21, Damage 2d6+6 bludgeoning plus 2d6 cold

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Ice Climb 30 feet — The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Void Healing — Negative Healing
Blackfrost (cold, curse, disease, occult) — This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10. Saving Throw DC 27 Fortitude Stage 1 4d6 cold (1 minute) Stage 2 weakness to cold 5 and Drained 1 (1 day) Stage 3 weakness to cold 10 and Drained 2 (1 day)
Imprison Mind (mental, occult) — The blackfrost prophet concentrates on a creature within 60 feet, filling the target's mind with befuddling susurrations. The creature must succeed at a DC 28 Will save or take 4d8+8 mental and become Stupefied 1 for 1 minute (Stupefied 2 on a critical failure). The creature is Slowed 1 as long as it's stupefied.
Raise Blackfrost (cold, occult) — The blackfrost prophet selects a point within 60 feet, then calls upon shards of blackfrost to stab up through the crust in a 30-foot burst. Creatures in the area take 2d8 piercing plus 2d8 cold{2d8 piercing damage plus 2d8 cold damage} (DC 28 Reflex). A creature that takes cold damage from this ability is exposed to blackfrost. Until the next time the blackfrost prophet uses Raise Blackfrost, the affected area is difficult terrain.

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