Blackfrost Prophet
Creature 9 (rare) — cold, undead, unholy
CrasherWeaverLANDcoldundead
With their hulking physiques and the potent connection to the Crown of the World, saumen kar who succumb to blackfrost become especially dangerous blackfrost dead. Those who guarded the Temple of Aqakaru in life continue to do so in undeath, albeit even more vigilantly and much more violently. Blackfrost prophets, as these wardens are sometimes known, maintain their formidable intellect and innate connection to their boreal environment, though the curse of blackfrost has stripped them of their m
Source: gatewalkers-bestiary
Perception +21; darkvision, scent (imprecise) 30 feet
Languages erutaki, jotun; telepathy 100 feet
Skills athletics +21, intimidation +18, stealth +17 (+21 in forests and snow)
Str
+6
Dex
+4
Con
+5
Int
+2
Wis
+4
Cha
+1
Items Halberd
AC 28
Fort +20
Ref +18
Will +18
HP 180 (void healing)
Immunities bleed, cold, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses fire 10
Speed 30 feet (ice climb 30 feet)
Offense
Melee Halberd (magical, reach-10, versatile-s) +21, Damage 2d10+10 piercing
Melee Horns (agile) +21, Damage 2d6+6 bludgeoning plus 2d6 cold plus Blackfrost
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Ice Climb 30 feet — The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blackfrost (cold, curse, disease, occult) — This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10.
Saving Throw DC 27 Fortitude
Stage 1 4d6 cold (1 minute)
Stage 2 weakness to cold 5 and Drained 1 (1 day)
Stage 3 weakness to cold 10 and Drained 2 (1 day)
Saving Throw DC 27 Fortitude
Stage 1 4d6 cold (1 minute)
Stage 2 weakness to cold 5 and Drained 1 (1 day)
Stage 3 weakness to cold 10 and Drained 2 (1 day)
Imprison Mind (mental, occult) — The blackfrost prophet concentrates on a creature within 60 feet, filling the target's mind with befuddling susurrations. The creature must succeed at a DC 28 Will save or take 4d8+8 mental and become Stupefied 1 for 1 minute (Stupefied 2 on a critical failure). The creature is Slowed 1 as long as it's stupefied.
Raise Blackfrost (cold, occult) — The blackfrost prophet selects a point within 60 feet, then calls upon shards of blackfrost to stab up through the crust in a 30-foot burst. Creatures in the area take 2d8 piercing plus 2d8 cold{2d8 piercing damage plus 2d8 cold damage} (DC 28 Reflex). A creature that takes cold damage from this ability is exposed to blackfrost. Until the next time the blackfrost prophet uses Raise Blackfrost, the affected area is difficult terrain.
WORKS WELL WITH
AnvilLANDAnvil pins enemies in melee range, keeping them clustered for the blackfrost prophet's Raise Blackfrost burst and clearing space for its reach halberd.
ShadeLANDShade forces the enemy to split attention across unseen vectors, creating windows for the blackfrost prophet to land Imprison Mind on key targets.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Blackfrost Prophet in the encounter builder — free, no install.
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