Blackfrost Zombie
Creature 6 (rare) — cold, mindless, undead, unholy, zombie
AnvilCrasherLANDundeadcoldunholy
Most creatures who perish from the cold while cursed with blackfrost rise as zombies. Though mindless, blackfrost zombies are driven by the Invisible will of blackfrost to spread their foul curse. These shambling arctic horrors are dead in name alone. Creatures who succumb to the frigid elements while cursed by blackfrost don't become mere corpses entombed in ice but rather vicious undead capable of spreading the curse of blackfrost even further. Cracked, frostbitten flesh that emits a freezing
Source: gatewalkers-bestiary
Perception +10; darkvision
Skills athletics +15
Str
+5
Dex
+2
Con
+4
Int
-5
Wis
+0
Cha
+0
AC 23
Fort +16
Ref +12
Will +8
HP 120 (void healing)
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses fire 5
Speed 20 feet (ice climb 20 feet)
Offense
Melee Fist (unarmed) +15, Damage 2d6+5 bludgeoning plus 1d6 cold
Melee Jaws (unarmed) +15, Damage 2d4+5 piercing plus 1d6 cold plus Blackfrost
Abilities
Ice Climb 20 feet — The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Opportune Bite —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blackfrost (cold, curse, disease, occult) — This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10.
Saving Throw DC 27 Fortitude
Stage 1 4d6 cold (1 minute)
Stage 2 weakness to cold 5 and Drained 1 (1 day)
Stage 3 weakness to cold 10 and Drained 2 (1 day)
Saving Throw DC 27 Fortitude
Stage 1 4d6 cold (1 minute)
Stage 2 weakness to cold 5 and Drained 1 (1 day)
Stage 3 weakness to cold 10 and Drained 2 (1 day)
Blackfrost Breath (occult) — The blackfrost dead gasps sharply, then exhales a mist of dark-blue blackfrost particles in a 5-foot emanation. All creatures within the mist become Concealed, and all creatures outside the mist become concealed to creatures within it. The mist persists for 1 minute. A creature that ends its turn in the mist is exposed to blackfrost. The blackfrost dead can't use Blackfrost Breath again for 1d4 rounds.
WORKS WELL WITH
WeaverLANDForced movement and zone control keep enemies inside the concealment emanation and reactive strike reach.
SnareLANDHazard-layered denial compounds with the breath weapon zone to restrict enemy escape routes.
MenderLANDSustained healing offsets the fire weakness and keeps the mindless frontliner operational.
PUNISHES
✖ repositioning✖ ranged attacks✖ cold reliance✖ mental effects
Works well with · Punishes · Pairing advice
Unlock with Tactics
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