Blizzardborn
Creature 6 — cold, elemental, water
Freezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. These elementals move with crunching strides, their bodies constantly sloshing and sloughing off shards of ice. Because of their ability to refreeze, blizzardborn can travel into warmer environments safely, though they tend to look more like slush in these areas. Water elementals that become infused with cold or mist have increased mobility in regions outsi
Source: pathfinder-monster-core-2
Perception +14
Skills athletics +15, stealth +14
Str
+5
Dex
+2
Con
+4
Int
+0
Wis
+4
Cha
+0
AC 24
Fort +16
Ref +12
Will +14
HP 105
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses fire 5
Speed 25 feet, burrow 20 feet
Offense
Melee Ice Claw +17, Damage 2d6+8 slashing plus 1d6 cold
Abilities
Snow Vision — The blizzardborn ignores the Concealed condition from falling snow.
Shattering Ice —
Ice Burrow — The blizzardborn can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.
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