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Blizzardborn

Creature 6 — cold, elemental, water

CrasherAnvilLANDSUBTERRANEANelementalcoldwater

Freezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. These elementals move with crunching strides, their bodies constantly sloshing and sloughing off shards of ice. Because of their ability to refreeze, blizzardborn can travel into warmer environments safely, though they tend to look more like slush in these areas. Water elementals that become infused with cold or mist have increased mobility in regions outsi

Source: pathfinder-monster-core-2

Perception +14; darkvision; snow vision
Languages thalassic
Skills athletics +15, stealth +14 (+16 in ice or snow)
Str
+5
Dex
+2
Con
+4
Int
+0
Wis
+4
Cha
+0
AC 24 Fort +16 Ref +12 Will +14
HP 105
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses fire 5
Speed 25 feet, burrow 20 feet (ice burrow only)

Offense

Melee Ice Claw (versatile-b) +17, Damage 2d6+8 slashing plus 1d6 cold

Abilities

Snow Vision — The blizzardborn ignores the Concealed condition from falling snow.
Shattering Ice
Ice Burrow — The blizzardborn can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.

WORKS WELL WITH

SniperLANDThe silent burrow ambush closes distance on backline attackers, and a ranged ally can then finish exposed targets.
SnareLANDA controller that locks down a surprised target lets the high-HP ambusher keep swinging without retaliation.
WeaverLANDA caster's debuffs stack pressure on a target this durable bruiser is already tying down in melee.

PUNISHES

✖ standing still✖ ranged kiting
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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