← Bestiary index

Blodeuwedd

Creature 6 (uncommon) — fey, plant

Pre-Remaster content. May include legacy alignment.

The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph. Although blodeuwedds share certain traits with nymphs, their role as guardi

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +14
Skills acrobatics +15, diplomacy +15, nature +13, performance +15, stealth +13, survival +11
Str
+4
Dex
+5
Con
+2
Int
+3
Wis
+2
Cha
+5
AC 24 Fort +12 Ref +17 Will +14
HP 105
Weaknesses cold-iron 5
Speed 25 feet

Offense

Melee Claw +14, Damage 2d8+7 slashing
Ranged Sling +17, Damage 2d6+4 bludgeoning

Abilities

Wild Empathy — The blodeuwedd can use Diplomacy to on and make very simple Requests of animals.
Constant Spells — Constant Spells
Allergen Aura (aura, primal) — 30 feet. A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become Sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action.
Change Shape (concentrate, polymorph, primal) — A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its claw attack. In owl form, its statistics change as follows: Size Small; Speed fly 60 feet; Melee a talons +15, Damage 1d3+1 slashing. A blodeuwedd can return to their normal form as a free action. Change Shape
Living Footsteps — Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away.
Nature's Infusion — Frequency once per day Effect While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.

Spells

Hallucinatory Terrain (rank 4)
Modify Memory (rank 4)
Sleep (rank 4)
Speak with Plants (Constant) (rank 4)
Wall of Thorns (rank 3)
Entangle (rank 2)
Dancing Lights (rank 1)
Tanglefoot (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Blodeuwedd in the encounter builder — free, no install.

Open in PathfinderGM →