Blodeuwedd
Creature 6 (uncommon) — fey, plant
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDAERIALfeyplant
The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph. Although blodeuwedds share certain traits with nymphs, their role as guardi
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +14; low-light-vision
Languages aklo, common, fey; speak with plants
Skills acrobatics +15, diplomacy +15, nature +13, performance +15, stealth +13 (+17 in grasslands), survival +11
Str
+4
Dex
+5
Con
+2
Int
+3
Wis
+2
Cha
+5
Items Sling
AC 24
Fort +12
Ref +17
Will +14
HP 105
Weaknesses cold-iron 5
Speed 25 feet
Offense
Melee Claw (agile, unarmed) +14, Damage 2d8+7 slashing
Ranged Sling (propulsive) +17, range increment 50 feet, Damage 2d6+4 bludgeoning
Abilities
Wild Empathy — The blodeuwedd can use Diplomacy to Make An Impression on and make very simple Requests of animals.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Allergen Aura (aura, primal) — 30 feet. A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become Sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.
A blodeuwedd can suppress this aura or activate it again as a free action.
A blodeuwedd can suppress this aura or activate it again as a free action.
Change Shape (concentrate, polymorph, primal) — A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl.
When in humanoid form, the blodeuwedd loses its claw attack.
In owl form, its statistics change as follows:
Size Small;
Speed fly 60 feet;
Melee a talons +15, Damage 1d3+1 slashing.
A blodeuwedd can return to their normal form as a free action.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
When in humanoid form, the blodeuwedd loses its claw attack.
In owl form, its statistics change as follows:
Size Small;
Speed fly 60 feet;
Melee a talons +15, Damage 1d3+1 slashing.
A blodeuwedd can return to their normal form as a free action.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Living Footsteps — Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away.
Nature's Infusion — Frequency once per day
Effect While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.
Effect While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.
Primal Innate Spells DC 25, attack +17
4th Hallucinatory Terrain, Modify Memory, Sleep, Speak with Plants (Constant)
3rd Wall of Thorns
2nd Entangle (×3)
Cantrips (4th) Dancing Lights, Tanglefoot
WORKS WELL WITH
CrasherLAND / AERIALThe Allergen Aura sickens enemies within thirty feet, softening their defenses before a Crasher's charge connects.
AnvilLAND / AERIALAn Anvil keeps enemies pinned inside the Allergen Aura, extending the duration of the sickened condition on them.
SniperLAND / AERIALSickened enemies have reduced saves and AC, amplifying the accuracy and effects of a Sniper's precision attacks.
PUNISHES
✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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