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Blood Painter

Creature 9 — aberration

Simultaneously enamored with the natural world yet too alien to survive in it, blood painters are eight-limbed artists who stalk, kill, and dismember in search of pigment and sustenance alike. Blood painter physiology can't digest typical food, so the creatures feed by harvesting blood and using it to paint and animate something edible. When not on the hunt, blood painters seek out beautiful vistas, which they placidly admire via the eyes in the hands of their uppermost limbs and then reproduce

Source: pathfinder-monster-core-2

Perception +19
Skills athletics +20, crafting +17, medicine +19, stealth +17
Str
+5
Dex
+4
Con
+3
Int
+6
Wis
+4
Cha
+3
AC 27 Fort +16 Ref +19 Will +17
HP 155
Speed 30 feet, climb 15 feet

Offense

Melee Claw +20, Damage 3d8+8 slashing plus 1d8 bleed

Abilities

Bloodsense (Imprecise) 60 feet — A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking Persistent Bleed Damage.
Easily Fascinated — When subject to a visual illusion with the incapacitation trait, the blood painter doesn't adjust their degree of success due to the incapacitation trait.
Dab (manipulate, mental, occult) —
Paint (concentrate, illusion, manipulate, occult) — If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of Cloak of Colors or Vibrant Pattern. Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint. That creature also takes a –2 status penalty to Perception checks and saves against them.

Spells

Vibrant Pattern (rank 6)
Cloak of Colors (rank 5)
Illusory Creature (rank 2)
Illusory Disguise (rank 1)
Illusory Object (rank 1)

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